Posts

Rex Christian PPJ #7 (8?)

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Rex Christian PPJ # 7 (8?) Buildings for level 2: 2 hours Melee Enemy: 1 hour Various terrain and enemy re-texturing: 3 hours Total - 6 hours Samples Positive : We came together early in the week, coordinated tasks well, and got a ton of content done. Negative : Most of the work still occurred the night before. Upcoming : Welded weapons (maybe) and some bug fixes for the saucer are definitely needed.

Jacob Dixey PPJ #7

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Jacob Dixey PPJ #7 Hide UI - 1 hour Tweak Movement Numbers  - 1 hour Piercing Speed and Enemies - 1.5 hours Tweak Gas Explosion Particles - .5 hours Revamp Speed boost from Gas Cloud - 2 hours Update Level 1 - .5 hours Create Level 2 - 2 hours Help Richard with UI and Controller Support - 1 hour Spin out and Ignition Can't be used at the same time - 1 hour Welded Weapons Skeleton - 1.5 Sell Pitch - 1 hour Samples Gas Explosion Particles Level 2 Welded Weapons Skeleton Positive: Lots of work got into the build this week, work that brings the game closer to the original vision of the game. Things are really starting to come together to make the game simply enjoyable to move around in. Negative: Much of the work that got in this week was programming work. We still need to pick it up on the art side. Upcoming: I'm going to be focusing on finishing the welded weapons system. I'll take the advice I got during the sell pitc...

Sean McFadden PPJ#7

Overview:  Time Spent: Procedural Mesh Research: 3 hours Compute Shader / GPU offloading: 3 hours Compute Shader planning and UML: 2 hours Positives: Spherical clouds have the potential to be very cool Negatives: Subtraction volumes scrapped Upcoming: Finishing procedural mesh clouds

Abigail Mickey PPJ#8

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Time Spent Game Logo - 2 Hours Medals - 1 Hours Speed UI - 1 Hours Total - 4 Hours Samples Summary Positives I am really happy with how my work this week turned out especially the medals and the logo. Negatives I really wanted to clean up the in game UI as well as implement everything I created this week. I did not give myself enough time to do that however. Next Week This upcoming week I hope to get everything implemented and polished for the vertical slice.

Richard Kang PPJ #7 (8?)

Time Used: Controller UI Support - 2 hours Total - 2 hours Samples: Positive:  Thanks to some issues, I learned Rewired a bit more than I was expecting Negative:  I couldn't put as much work as I wanted to, as life got in the way, and there's still some oddities happening that I can't fully understand why it happens Upcoming: Whatever is necessary for the final build

Peter Eldredge PPJ #7

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New Enemy/Enemy Behavior Updates - 3 Hours Combo Slider - .5 Hours Enemy Piercing Speed updates - 1 Hour Race To The Finish Mission Objective - 1 Hour Random Bug Fixes / Tweaks - 1 Hour New Enemy A new enemy was added. This enemy has a blade that always spins, and then speeds up when the enemy gets near. It also slowly rotates towards the player, meaning the player must approach from above or below, and then fly through the center at the right moment. Combo Slider A slider was added that corresponds to the current combo title. This really helps convey how much time you have left to continue your combo. Enemy Piercing Speed Updates The enemies were updated so that if they were not hit with enough speed, the player will bounce off. This required some reworking to the way enemies and bouncing had worked before. Race to the Finish Mission Objective I added functionality for the race to the finish objective. This requires the player to speed through ...

Abigail Mickey PPJ#6

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Time Spent Level Select/Main Menu - 2 Hours Score/Combo UI - 2 Hours In game menus - 1 Hours Unity Implementation - 2 Hours Scrum/Sell Pitch - 1 Hour Total Time - 8 Hours Samples Overview Positives  I think I was able to get a good amount of the UI done and implemented this week which I am very happy about. Negatives There are still a number of issues to fix with the implementation. Next Week I plan to finish and polish all UI elements as well as create some new elements that I have not been prioritizing.