Peter Eldredge PPJ #7
New Enemy/Enemy Behavior Updates - 3 Hours
Combo Slider - .5 Hours
Enemy Piercing Speed updates - 1 Hour
Race To The Finish Mission Objective - 1 Hour
Random Bug Fixes / Tweaks - 1 Hour
New Enemy
A new enemy was added. This enemy has a blade that always spins, and then speeds up when the enemy gets near. It also slowly rotates towards the player, meaning the player must approach from above or below, and then fly through the center at the right moment.
Combo Slider
A slider was added that corresponds to the current combo title. This really helps convey how much time you have left to continue your combo.
Enemy Piercing Speed Updates
The enemies were updated so that if they were not hit with enough speed, the player will bounce off. This required some reworking to the way enemies and bouncing had worked before.
Race to the Finish Mission Objective
I added functionality for the race to the finish objective. This requires the player to speed through a number of specified checkpoint triggers sequentially.
Team Notes
I would have liked a bit more artwork to get in the game but overall the new level looks good and hopefully we will be able to polish it up well for the final build.
Upcoming
I need to update the new enemies to move around an area, which I will likely do by having them follow a spline. From there it is all just polish and art implentation.
New Enemy
A new enemy was added. This enemy has a blade that always spins, and then speeds up when the enemy gets near. It also slowly rotates towards the player, meaning the player must approach from above or below, and then fly through the center at the right moment.
Combo Slider
A slider was added that corresponds to the current combo title. This really helps convey how much time you have left to continue your combo.
Enemy Piercing Speed Updates
The enemies were updated so that if they were not hit with enough speed, the player will bounce off. This required some reworking to the way enemies and bouncing had worked before.
Race to the Finish Mission Objective
I added functionality for the race to the finish objective. This requires the player to speed through a number of specified checkpoint triggers sequentially.
Team Notes
I would have liked a bit more artwork to get in the game but overall the new level looks good and hopefully we will be able to polish it up well for the final build.
Upcoming
I need to update the new enemies to move around an area, which I will likely do by having them follow a spline. From there it is all just polish and art implentation.
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