Sean McFadden PPJ#7

Overview:
 Time Spent:


  • Procedural Mesh Research: 3 hours
  • Compute Shader / GPU offloading: 3 hours
  • Compute Shader planning and UML: 2 hours
Positives: Spherical clouds have the potential to be very cool
Negatives: Subtraction volumes scrapped
Upcoming: Finishing procedural mesh clouds

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