Jacob Dixey, PPJ#3

Playtest Survey Draft  - 2 hours

2nd Scrum Presentation - 1 hour

Camera Improvements - 1 hour

Spinning Action - 1.5 hours

COM-Buster Takeoff - 1 hour

Pause Gameplay - 1 hour

Bouncing - 1 hour

Tweaking - 2 hours

Samples
Spinning and Bouncing





Scrum Presentation

Pause Menu


Positive: The level's visual style came together really well, in addition to many of the core mechanics surrounding flying being solidified with a lot of time put into tweaking it for playtesting. Our meetings have also given us a lot of good ideas for how we can communicate the different states of the player visually, such as heating up changing a shader on the COM-Buster and its trail, and when Overheating causing a fiery effect on the screen that slightly gets in the way of your peripheral vision.

Negative: It was another week of getting things together last minute. I want us to start meeting up earlier (say, Saturday) and then using Monday (or usual meeting time) to be a checkup. Additionally, we still need some time to set up a proper level for playtesters to play in.

Upcoming: Now that the controls are pretty solid, I look forward to hearing from playtesters about how they feel about controlling the ship, along with how the camera follows the ship. I want to respond to any criticisms we get in that area and improve from there before moving onto Welded Weapons








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