Richard Kang PPJ Final

Positive: 

  • Learned a lot about some unity and code practices that I haven't touched as in-depth before.
  • Constructed plenty of frameworks that were used or iterated upon to the final build of the class.
  • The core game is very enjoyable to play, and it seems that other players agree
Negative: 
  • The work we put out seems smaller in comparison to other games produced by previous classes.
  • My work seems to be less obvious than the artists and the other programmers (Yes, I know I'm being petty)
  • Work was slower due to external events outside our control, and less time meant all classes were rushed
Learned:
I had worked with several systems that I haven't as different programmers have different practices.
A new method for goal tracking
More proof that Git and Unity are terrible together

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