Jacob Dixey PPJ #9 (Final)

Jacob Dixey PPJ #9 (Final)

Personal Postmortem

What Went Right

  1. The vision of the game was accepted and further developed by the group. We ran into very little conflict (for the most part) on ideas, and the ideas that required discussion and deliberation were handled quickly through meetings.
  2. With making a game we could polish heavily, we were able to make a game that already feels pretty good to play, and will only get better as we add more challenges that stretch the player's ability to use what we've given them, i.e. the movement system.
  3.  The team has done a great job of helping build up the visual style of the game both through 2d art and models, but also shading work and post-processing
What Went Wrong
  1. Team communication was often very sparse up until the last minute each week, meaning it was difficult to recover when things didn't get done, and even worse when we needed to work up to the last minute to get content in.
  2. Even as we planned to program everything properly even if it took too much time, the pressure of showing work each week resulted in some parts of the game needing some significant refactoring to work ideally.
  3. Even core systems like Welded Weapons which was meant to be a part of the game from the beginning didn't make it in due to time constraints.

What I Learned
  • Don't be okay with doing all of the documentation while being the team lead. It severely cut into my programming time to the point where I had weeks where I didn't get to write a line of code.
  • As the team lead, it's easy enough for me to be excited for the game and want to work on it more seriously, but I need to try harder to have each team member feel that they responsibility and desire to work on the game because they have a big say in how it turned out.
  • There were a lot of moments where I didn't give clear instruction to artists which in turn put more of a burden on them even as I tried to give them the chance to design what they wanted.

Comments

Popular posts from this blog

Peter Eldredge PPJ #6

Sean McFadden PPJ#2

Rex Christian Personal Postmortem