Sean McFadden PPJ #4

Overview:
 Time Spent:


  • Fixing volumetric sorting and alpha blending issue 3 hours
  • Transparent cutoff object shader 2 hours
  • Heat shader and heat effect controller: 5 hours
Positives: Clouds alpha sorting seems to be fixed, need to do more research into what we can do help prevent problems in the future
Negatives:Cloud shader fix took way longer than expected
Upcoming: More cloud work, heat shader work and effects for igniting. Sphere based volumetrics for clouds

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