Sean McFadden PPJ #3
Overview:
Time Spent:
- Finishing up Volumetric cloud implementation: 8 Hours
- Skybox and Environment Shaders: 3 hours
- Heat shader research and drafting: 3 hours
Negatives:Tiling and weather map size might need a rework in the future
Upcoming: Adding more detail to clouds and working on enemy destruction shader (through decimation)
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