Sean McFadden PPJ #3


Overview:
 Time Spent:


  • Finishing up Volumetric cloud implementation: 8 Hours
  • Skybox and Environment Shaders: 3 hours
  • Heat shader research and drafting: 3 hours
Positives: Clouds look nice, need work for decomposition and more detail
Negatives:Tiling and weather map size might need a rework in the future
Upcoming: Adding more detail to clouds and working on enemy destruction shader (through decimation)

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