Jacob Dixey PPJ #5

Jacob Dixey PPJ #5


Turning - 2 hours

Camera Panning - 2 hours

Input Mapper (And UI) - 2 hours

Audio System - 3 hours

GDD Revision 1 - .5 hours

Samples
Turning


Camera Panning


Input Mapper


Audio System


Positive: I feel like a lot of necessary programming work got done this week. The game is starting to feel better to play, both due to the addition of "Juice" and the improvements to the pre-existing systems. 

Negative: Somehow, our most important week saw the worst habits and least amount of work done by some. We're still lacking heavily on the art side, and it's begun to really make me worry about what we'll end up with come end of term.

Upcoming: Fixing the bugs that were caught during the demo of the alpha in addition to pre-existing bugs. Fixing those are a top priority, and so is making sure we get welded weapons in. The game can benefit greatly from that kind of variety now that flying and destroying enemies feels good aside from tweaks and optimizations. 

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