Sean McFadden PPJ#2



Overview:
 Time Spent:

  • Noise Generation: 5 Hours
  • Raymarching Shaders:  2
  • Cloud Research: 6 Hours
Positives: Clouds seem promising, volumetrics are very interesting in Unity
Negatives: Can't make any assumptions about cloud performance at the moment, so I don't know how they will hold up when working with large volumes.
Upcoming: Continuing cloud work, player reactive heat shader as well

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