Jacob Dixey PPJ#2

Jacob Dixey, PPJ#2

Sell Pitch Presentation Changes - 3 Hours

Game Design Document Creation - 15 Hours

Samples

Sell Pitch
Game Design Document





































Positive: Art Direction has taken an interesting turn with its colors and the Game Design Document is filled out substantially. In places where there's no information yet, we, at the very least, know where to put it when we have it, and we will be able to keep in mind what we still need at all times by looking at the Document

Negative: Communication was poor, and we were working up to the last minute. This was seen last week as well to a degree, which could be brushed off as a matter of just starting the project with a new team, but I don't want it to become a habit.
Additionally, Documentation completely ate up my time this week. I did not get a chance to do any programming.

Upcoming: I'll get back to working on the controller for the COM-Buster, making it feel better, especially with the input system we're implementing for it. I especially would like to have gravity begin to affect the COM-Buster by next week, forcing the nose of the ship to dip and bringing the player back into the Sea of Smog unless they do something about it.





Comments

Popular posts from this blog

Getting Started: In the Cloud(s) Sean McFadden Summary (PPJ #01)

Peter Eldredge PPJ #1