Rex Christian PPJ # 2
Maya Concept Designs - 5 hours
Ship Asset Improvements - 2 hours
Total - 7 hours
Samples:
Player Ship:



Environment:

Positive: The group communicated very often. We'd sometimes just hop into the discord server voice chat at random, unscheduled moments to collaborate while we were each working on our contributions to the project. We also had a couple scheduled meetings to discuss the overall vision of the game as well as its art design direction.
Negative: We once again met fairly late (Monday) for our first scheduled meeting.
Upcoming: All of the assets in my samples are currently textured using arnold surface shaders, which don't translate to unity at all. As such, I'll need to convert them from concepts to actual assets that look decent in engine.
Maya Concept Designs - 5 hours
Ship Asset Improvements - 2 hours
Total - 7 hours
Samples:
Player Ship:



Environment:

Positive: The group communicated very often. We'd sometimes just hop into the discord server voice chat at random, unscheduled moments to collaborate while we were each working on our contributions to the project. We also had a couple scheduled meetings to discuss the overall vision of the game as well as its art design direction.
Negative: We once again met fairly late (Monday) for our first scheduled meeting.
Upcoming: All of the assets in my samples are currently textured using arnold surface shaders, which don't translate to unity at all. As such, I'll need to convert them from concepts to actual assets that look decent in engine.
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