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Showing posts from April, 2020

Sean McFadden PPJ#2

Overview:  Time Spent: Noise Generation: 5 Hours Raymarching Shaders:  2 Cloud Research: 6 Hours Positives: Clouds seem promising, volumetrics are very interesting in Unity Negatives: Can't make any assumptions about cloud performance at the moment, so I don't know how they will hold up when working with large volumes. Upcoming: Continuing cloud work, player reactive heat shader as well