Sean McFadden PPJ#2
Overview: Time Spent: Noise Generation: 5 Hours Raymarching Shaders: 2 Cloud Research: 6 Hours Positives: Clouds seem promising, volumetrics are very interesting in Unity Negatives: Can't make any assumptions about cloud performance at the moment, so I don't know how they will hold up when working with large volumes. Upcoming: Continuing cloud work, player reactive heat shader as well